Kexin Wang
Portrait of Kexin Wang

Kexin Wang

Research Affiliate in the HCI Engineering Group at MIT CSAIL. I work on bio-art, artificial life, human-computer interaction, and digital fabrication, mostly with lasers, living organisms, and 3D printers.

Research Affiliate, HCI Engineering Group, MIT CSAIL · MA in Design Engineering, Brown & RISD · BA, China Academy of Art

Living systems

  1. Three problem types compiled into the dish: obstacle-constrained Steiner tree, aperture choice, and dynamic re-optimization

    Research system

    Biocompiler

    A CNC laser projects an optimization problem into a petri dish as moving light barriers. Physarum polycephalum grows a solution, and computer vision extracts the network to compare against a symbolic solver.

    405 nm laser · G-code · Computer vision

  2. Mucor growth on an agar plate patterned by laser light

    Bio-art · Product

    Mycelian

    A desktop machine that draws with light on an agar plate. Mucor is photophobic, so it grows away from the laser lines and into the shape you drew, over one to two days.

    Laser patterning · Neural CA · STEAM kit

  3. Evolutionary pathways of digital lifeforms: colorful radial agents on black, with grids of successive generations

    Research · Artificial life

    Participatory Evolution

    An interactive ecosystem where text acts on the simulation's parameters rather than selecting its output. Participants tune agent behavior across generations by describing what they want to see.

    Evolutionary search · Vision-language

  4. Born, Not Made installation

    Installation · Artificial life

    Born, Not Made

    Language-model agents deliberate over whether to bring forth new life. Children inherit what their mothers experienced rather than what they concluded, and the proliferation happens in soft robotics and fluid dynamics instead of data copying.

    LLM multi-agent · Soft robotics · Cultural transmission

  5. PlantwormSim system architecture: plant signal sensing, behavior engine, pixel monitor UI, and pneumatic actuation hardware buried in soil

    Research · Biohybrid

    PlantwormSim

    Pneumatic soft actuators buried in a 6×6 grid of soil, running cellular automata rules that take input from a living plant's electrical signals. The agents aerate and loosen the soil around the roots.

    Soft robotics · Plant bioelectrics

Material & structure

  1. Ori-TENG figure panels: exploded four-layer structure, multimaterial 3D printing, folded states, and an oscilloscope readout

    Research · Fabrication

    Ori-TENG

    Origami tessellations printed flat on a multimaterial printer, then folded. Compressing the folds generates charge, so the structure senses its own deformation and harvests power from it.

    Printed electronics · Energy harvesting

  2. Close-up of an electrostatically flocked 3D-printed surface in three fiber colors

    Research · Materials

    Electrostatic Flocking

    Fibers deposited onto 3D-printed surfaces in controlled zones. The printed geometry determines where fibers land and how they orient, tested here across three fiber colors.

    Flocking · 3D printing · Material computing

  3. Carbon fiber flocked onto a flexible printed substrate

    Research · Sensing

    Carbon Fiber Flocking Sensor

    Conductive carbon fibers flocked onto a flexible printed substrate. The fiber bed carries current, and its resistance shifts as the surface is pressed or bent, so the material senses its own deformation. Mapped with conductivity measurements and thermal imaging.

    Carbon fiber · Conductive flocking · Flexible substrates

  4. A wool felt garment of hand-stitched squares and triangles in a red-to-violet gradient

    Fashion · Material

    Gravity Tessellation

    Over 1,000 wool felt squares and equilateral triangles, hand-stitched into a flat sheet that folds around the body under its own weight. Surface flocked by hand.

    Wool felt · Electrostatic flocking

  5. A blue knitted tensegrity structure standing among pine trees

    Architectural robotics

    Dynamic Living

    A digitally knitted tensegrity structure with pneumatic actuators, which changes shape as the ambient temperature changes. Sited outdoors, scanned with lidar.

    Tensegrity · Digital knitting · Pneumatics

  6. A garment made from treated rice paper

    Fashion · Material

    Paper Lantern

    Xuan paper treated until it behaves like leather, then cut and constructed the way a traditional paper lantern is. The surface tones follow shan shui washes.

    Rice paper · Lantern construction

Tools for thinking

  1. End-to-end !nteractivesPub workflow, from authoring through publishing to web, mobile, and QR-linked PDF

    Software · Platform

    !nteractivesPub

    An authoring tool for papers with embedded video, demos, and interactive figures. A field deployment and two user studies; 8.7× faster than Overleaf on interactive documents.

    Collaborative editor · QR-linked PDFs

  2. Cultigen

    Company · AI engine

    Cultigen

    An LLM pipeline that turns one source document into a lesson, a working interactive, and a kit spec. Generated interactives run in headless Chrome and regenerate if they throw.

    LLM pipeline · Sandbox-verified builds

  3. PatentLensFTO & infringement

    Company · AI platform

    PatentLens

    Freedom-to-Operate search for hardware and pharma teams. Claims are parsed, embedded, and retrieved against a product spec, and every hit links back to the claim text it matched.

    Vector claim retrieval · FastAPI · Next.js

  4. A pair of white 3D-printed AR glasses with rectangular electrochromic lenses, worn while reading

    Wearable · HCI

    ChromaCalm

    AR glasses with segmented electrochromic lenses. Regions of the lens darken selectively to cut peripheral distraction while reading, tested for effects on working memory.

    Electrochromic lenses · Working memory

Papers

  1. Biocompiler: Compiling Spatial Network Optimization Problems into Living Solvers with a Digital Fabrication System

    Kexin Wang, Marwa AlAlawi, Minglu Fang, Marcello Tania, Jiaming Liu, Ruipeng Wang, Qingfeng Zhou, Stefanie Mueller

    NeurIPS 2026, Creative AI Track Under review

  2. Born, Not Made: Embodied Artificial Life and Intra-active Agency in Machine Reproduction

    Ruipeng Wang, Vera Yu Wu, Kexin Wang, Haochen Xu

    NeurIPS 2026, Creative AI Track, Artwork Under review

  3. !nteractivesPub: Redistributing Author and Reader Effort through Interactive Academic Authoring

    Kexin Wang*, Yitong Sun*, Ticha Sethapakdi, Tianyu Yu, Yixin Wang, Stefanie Mueller

    CHI 2026 Extended Abstracts, Barcelona *Equal contribution

  4. Participatory Evolution of Artificial Life Systems via Semantic Feedback

    Shuowen Li*, Kexin Wang*, Minglu Fang, Danqi Huang, Ali Asadipour, Haipeng Mi, Yitong Sun

    SIGGRAPH Asia 2025 Art Papers, Hong Kong *Equal contribution · Project lead

  5. Ori-TENG: 3D Printed Origami Tessellations as Triboelectric Nanogenerators for Self-powered Sensing and Energy Harvesting

    Marwa AlAlawi, Kexin Wang, Regina Zheng, Adelene Chan, Martin Feick, Stefanie Mueller

    UIST 2025 Adjunct, Busan Honorable Mention

  6. Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective

    Kexin Wang, Ivy He, Jinke Li, Ali Asadipour, Yitong Sun

    SIGGRAPH Asia 2024 Art Papers, Tokyo

  7. Designing Embodied Artificial Life as Ecological Participation Agents

    Kexin Wang

    Manuscript Under review

About

In about a year I taught myself out of fashion design and into engineering, from a first research job at Tsinghua to Brown, RISD, and MIT. None of it came from a normal path. It came from getting my hands on the real thing, early.

My work sits where biology, computation, and fabrication overlap. A lot of it involves pointing a laser at something alive and seeing what it does: guiding fungal growth into a drawn shape, or handing a slime mold an optimization problem and reading its answer out of the resulting network.

I'm also a core organizer and exhibiting artist of the MIT Tech Art Hackathon at the MIT Media Lab (2026–2027), and an editor at the !nteractives research platform.

Contact